Design, Creativity and Innovation
Study plans 2016-2017
-
IMT4182
- 10 ECTS
On the basis of
IMT1431 "Designmetoder" or equivalent course.
Expected learning outcomes
After the course the student should be able to:
Knowledge
• analyze and discuss the knowledge contribution from a design process (design as research)
• analyze and evaluate different designs according to their creative and innovative contribution
• account for theories about design thinking
Skills
• design innovative products or services using a structured, iterative process
• apply methods for creating and developing ideas and prototypes in practical design processes
General competence
• participate as a productive member in group projects
Topic(s)
- Idea creation/Brainstorming
- Iterative design
- Design as research
- Innovation
Teaching Methods
Essay
Lectures
Mandatory assignments
Meeting(s)/Seminar(s)
Tutoring
Teaching Methods (additional text)
The course will normally be taught through a series of intensive seminars. Each seminar will normally consist of 4 seminardays. A total of 3 seminars.
Form(s) of Assessment
Other
Form(s) of Assessment (additional text)
Group project (60%)
Individual report (40%)
Both parts must be passed separately.
Grading Scale
Alphabetical Scale, A(best) – F (fail)
External/internal examiner
External examiner.
Re-sit examination
Next time the course is run.
Coursework Requirements
- Compulsory participation in 75% of the seminar days
- 2 compulsory assignments must be approved in order to be allowed to hand in the final project
Teaching Materials
Books:
- Arola, Kristin L.; Jennifer Sheppard and Cheryl E. Ball (2014) Writer/Designer: A Guide to Making Multimodal Projects, London, UK: Macmillan. (150 pages)
- Carlson, Curtis R. and Wilmot, William W. () Innovation: The Five Disciplines for Creating What Customers Want. New York, NY: Crown. (288 pages)
- Gray, Dave; Sunni Brown; and James Macanufo (2010) Gamestorming. Sebastopol, CA: O'Reilly. Chapters 1-4 (76 pages)
Articles:
- Asaro, Peter M. (2007) “Transforming Society by Transforming Technology: The Science and Politics of Participatory Design”. InAccounting, Management and Information Technologies, Vol 10, No. 4. Available from: http://www.peterasaro.org/writing/pd_cms.html
- Fagerjord, Anders (2015). «Humanist Evaluation of Locative Media Design.» In Journal of Media Innovations Vol. 2 no. 1. pp. 107–122. Available from: https://www.journals.uio.no/index.php/TJMI/article/view/893
- Løvlie, A. S. (2013). "flâneur, a walkthrough: locative literature as participation and play". In Dichtung-digital No. 42. Available from: http://www.dichtung-digital.de/journal/archiv/?issue=42
Chapters from books (available in Fronter):
- Krippendorff, Klaus (2006) The Semantic turn. Boca Raton, FL: CRC Press. Ch. 2 (36 pages)
- Schön, Donald A. (1983): The Reflective Practitioner: How Professionals Think in Action. London, UK: Ashgate. Ch. 3. (29 pages).