Mathematics for Game Programming
20152016

REA2061
 10 ECTS
On the basis of
REA1101 Mathematics for computer science
Expected learning outcomes
After completing the subject the students should have knowledge of:
 Applications of mathematical logic
 Algorithms for pathfinding
 The mathematics of 3dgraphics
 Elementary mechanics for games
 The role of mathematics in game development
Skills in:
 Creating matrices for transformations in three dimensions
 Solving the motion interception tasks
 Creating path finding solutions
 Analysing games using probability theory
 Turning mathematical descriptions into programming code
General competence of:
 Improved general logical and mathematical reasoning
 Problems solving and rigorous descriptions of solutions
 General programming ability
 Written and spoken English
Topic(s)
 Logic
 Logic puzzles
 Introduction to logic programming languages
 Parametric logic
 Bitwise logic
 Probability
 Elementary probability and enumeration
 Conditional probability
 Analysis of games using Markov chains
 Expectation
 Pathfinding using the A* algorithms
 Three dimensional geometry of 3D graphics
 Transformations, homogeneous coordinates.
 Transformations in 3D graphics
 Complex numbers and quaternions
 Interpolation
 Parameterisation of curves and surfaces
 Ray tracing
 Mechanics
 Trajectories and equations of motion
 Elastic and inelastic collisions, collision detection
 Inverse Kinematics
Teaching Methods
Lectures
Mandatory assignments
Exercises
Form(s) of Assessment
Written exam, 5 hours
Grading Scale
Alphabetical Scale, A(best) – F (fail)
External/internal examiner
Internal examiner, together with external examiner once every three years, next time in 2016.
Resit examination
Resit August 2016
Tillatte hjelpemidler
Code A: All printed and handwritten support material is allowed. All calculators are allowed.
Read more about permitted examination aids.
Coursework Requirements
Up to 5 Compulsory assignments
Teaching Materials
Handouts and internet resources.