Game Design
2014-2015
-
IMT1361
- 10 ECTS
Expected learning outcomes
On completion of this course the students will be able to:
Knowledge:
- Understand game mechanics and their interaction
- Understand the process of designing a game
Skills:
- Discuss the game design process using correct terminology
- The ability to design a game based on a theme
- Work through the development of an idea from game concept to rules and implementation
General competence
- Work more effectively in groups
- Understand the basic methods related to innovation and entreprenuership
Topic(s)
The topics covered are varied but will include
- Game design process
- Definitions of games, puzzles, toys and play
- Player motivation
- Game mechanics
- Game balance
- Story and character design
- Interface design
- Creativity in teams
- Documentation
Teaching Methods
Lectures
Exercises
Teaching Methods (additional text)
This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within constraints.
Form(s) of Assessment
Exercises
Written exam, 4 hours
Form(s) of Assessment (additional text)
- Written exam, 4 hours (counts 40%)
- Four assignments (counts 60%)
Grading Scale
Alphabetical Scale, A(best) – F (fail)
External/internal examiner
Internal examiner, together with external examiner once every three years, next time in 2016.
Re-sit examination
Ordinary re-sit exam for the written exam
Coursework Requirements
The students will cover the content of the 3IKK course during tutorials
Teaching Materials
Jesse Schell, The Art of Game Design: A book of lenses (2008)
(recommended) Katie Salen and Eric Zimmerman, Rules of Play, Game Design Fundamentals (2004)