Expected learning outcomes
- On strategies and techniques that can be used to ensure focus on user-needs and -characteristics throughout a system development process.
- On the concept of usability and discussions of different definitions of the concept.
- On humans as information processors, -our streghts and weaknessess.
- Can initiate and manage projects where user-centred methods are applied.
- Can initiate and perform evaluations of usability.
- Knows the arguments and methods to increase accessibility of systems and services.
- Have general competence on the life cycle of system-development, and the need for user-centered approaches.
- Human-centered technology
- Usability principles
- Human memory and information processing
- Standards and guidelines in usability engineering
- The life cycle of usability engineering
- Scenario techniques
- Formative-iterative usability testing
- Heuristic evaluation and expert evaluation
- Universal design
Net Support Learning
Teaching Methods (additional text)
The main focus in the course will be practical project work, where students will be developing (prototypeing) a system.
Net-based teaching will be based on streaming of "on campus seminars/lectures" and net-based supervision.
Form(s) of Assessment
Evaluation of Project(s)
Form(s) of Assessment (additional text)
- Project assessment in groups (counts 60% of the final grade)
- Individual essay (counts 40% of final grade)
- Both parts needs to be passed.
Alphabetical Scale, A(best) – F (fail)
There is no re-sit examination for projects.
Attendance in 2 seminars (essay/presentation) is required.
Benyon, David (2010): Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design, 2/e, Addison-Wesley.
Preregistration in Fronter is necessary to ensure that the course is offered. The course may not run if less than five students have preregistred by August 20.