Ergonomics in Digital Media
2011-2012 - IMT2072 - 10 ECTS

Expected learning outcomes


  • On human factors and user-needs.
  • Of methods and techniques for user centered design of interactive systems.
  • Of methods for evaluations of usability of interactive systems.


  • Can plan and contribute in projects where user-centred methods are applied.
  • Can initiate and perform evaluations of usability

General knowledge

  • Knows the arguments and methods to increase accessibility of systems and services.
  • Have general competence on the life cycle of system-development, and the need for user-centered approaches.


  • Human-centered technology
  • Usability principles
  • Human memory and information processing
  • Metaphors and idioms
  • Information structure and navigation
  • Standards and guidelines in usability engineering
  • The life cycle of usability engineering
  • Personas
  • Scenario techniques
  • Formative-iterative usability testing
  • Heuristic evaluation and expert evaluation
  • Universal design

Teaching Methods

Project work

Form(s) of Assessment

Written exam, 4 hours
Evaluation of Project(s)

Form(s) of Assessment (additional text)

 Written Exam, 4 hours (counts 60%)
 Essay or Project Report (counts 40%). Each part must be individually approved of.

Grading Scale

Alphabetical Scale, A(best) – F (fail)

Coursework Requirements


Teaching Materials

  • Benyon, David (2010): Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design, 2/e, Addison-Wesley
  •  Norman, Donald A. ([1988] 2002). The design of everyday things. New York: Basic Books