Expected learning outcomes
- On human factors and user-needs.
- Of methods and techniques for user centered design of interactive systems.
- Of methods for evaluations of usability of interactive systems.
- Can plan and contribute in projects where user-centred methods are applied.
- Can initiate and perform evaluations of usability
- Knows the arguments and methods to increase accessibility of systems and services.
- Have general competence on the life cycle of system-development, and the need for user-centered approaches.
- Human-centered technology
- Usability principles
- Human memory and information processing
- Metaphors and idioms
- Information structure and navigation
- Standards and guidelines in usability engineering
- The life cycle of usability engineering
- Scenario techniques
- Formative-iterative usability testing
- Heuristic evaluation and expert evaluation
- Universal design
Form(s) of Assessment
Written exam, 4 hours
Evaluation of Project(s)
Form(s) of Assessment (additional text)
Written Exam, 4 hours (counts 60%)
Essay or Project Report (counts 40%). Each part must be individually approved of.
Alphabetical Scale, A(best) – F (fail)
- Benyon, David (2010): Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design, 2/e, Addison-Wesley
- Norman, Donald A. ( 2002). The design of everyday things. New York: Basic Books