Game Design
2009-2010 - IMT1361 - 10 ECTS

Expected learning outcomes

On completion of this course the students will be able to:

1. Develop an appreciation for the design process and terminology
2. Understand fundamental game mechanics and their interaction
3. Understand the process of game development and how design contributes
4. Be able to work though the development of an idea into a game concept
5. Improve their ability to work in groups

Topic(s)

• Design Process
• Definitions of Nature of play
• Player motivation
• Game Analysis
• Game Mechanics
• What makes computer games different to other games
• Interface design
• Creativity in teams

Teaching Methods

Lectures
Exercises

Teaching Methods (additional text)

This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within strong constraints.

Form(s) of Assessment

Exercises
Written exam, 4 hours

Form(s) of Assessment (additional text)

Written exam, 4 hours (counts 50%)
Assignments (counts 50%)
Students must pass both parts independently to pass the course.

Grading Scale

Alphabetical Scale, A(best) – F (fail)

External/internal examiner

External examiner

Re-sit examination

Ordinary re-sit exam

Examination support

One page of notes

Coursework Requirements

None

Teaching Materials

Kevin Oxland, Gameplay and Design (2004)

(recommended) Katie Salen and Eric Zimmerman, Rules of Play, Game Design Fundamentals (2004).

Additional information

In case there will be less than 5 students apply for the course the form may change to suit the class size.