Expected learning outcomes
On completion of this course the students will be able to:
1. Develop an appreciation for the design process and terminology
2. Understand fundamental game mechanics and their interaction
3. Understand the process of game development and how design contributes
4. Be able to work though the development of an idea into a game concept
5. Improve their ability to work in groups
• Design Process
• Definitions of Nature of play
• Player motivation
• Game Analysis
• Game Mechanics
• What makes computer games different to other games
• Interface design
• Creativity in teams
Teaching Methods (additional text)
This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within strong constraints.
Form(s) of Assessment
Written exam, 4 hours
Form(s) of Assessment (additional text)
Written exam, 4 hours (counts 50%)
Assignments (counts 50%)
Students must pass both parts independently to pass the course.
Alphabetical Scale, A(best) – F (fail)
Ordinary re-sit exam
One page of notes
Kevin Oxland, Gameplay and Design (2004)
(recommended) Katie Salen and Eric Zimmerman, Rules of Play, Game Design Fundamentals (2004).
In case there will be less than 5 students apply for the course the form may change to suit the class size.