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A strong background in programming, user interface design and image processing.
At the end of the course students shall
As the field of game technology changes quickly, the specific technologies covered will change each year.
The current coverage will include:
LecturesGroup worksNet Support LearningOther
Various advanced game interfaces will be presented, and students will investigate deeply one of these interfaces. Students will also read and present journal and conference papers on advanced game technologies. These presentations may be from remote locations using video conferencing systems.
Portfolio AssessmentOral exam, individually
Students are expected to write an individual report on a specific game technology, and perform a presentation to the class about the technology that they have investigated. The students are expected to implement a prototype of the game technology as part of the report. Thus the internal portfolio will contain a prototype, a report, and the presentation. All of this work is individual. Without the presentation the student will not pass the portfolio.
The oral exam will cover all the topics covered and the presentations from the students.
Alphabetical Scale, A(best) – F (fail)
Internal with periodic external examiner. First time with external examinaner is autumn 2010.
There is no re-sit examination for projects.
Dictionary
Publications will be available through the Fronter page for the course. New technologies will be available in laboratories, but students are expected to have their own web camera.
This is a very agile course which will focus on new and emerging technology. Thus individual topics may change if there is a significant new technology available at the start of the course.
Preregistration in Fronter is necessary to ensure that the course is offered. The course will not run if less than five students have preregistred by August 20.
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