On the basis of
IMT1431 "Designmetoder" or equivalent course.
Expected learning outcomes
After the course the student should be able to:
• analyze and discuss the knowledge contribution from a design process (design as research)
• analyze and evaluate different designs according to their creative and innovative contribution
• account for theories about design thinking
• design innovative products or services using a structured, iterative process
• apply methods for creating and developing ideas and prototypes in practical design processes
• participate as a productive member in group projects
- Idea creation/Brainstorming
- Iterative design
- Design as research
Teaching Methods (additional text)
The course will normally be taught through a series of intensive seminars. Each seminar will normally consist of 4 seminardays. A total of 3 seminars.
Form(s) of Assessment
Form(s) of Assessment (additional text)
Group project (60%)
Individual report (40%)
Both parts must be passed separately.
Alphabetical Scale, A(best) – F (fail)
Next time the course is run.
- Compulsory participation in 75% of the seminar days
- 2 compulsory assignments must be approved in order to be allowed to hand in the final project
- Carlson, Curtis R. and Wilmot, William W. (2006) Innovation: The Five Disciplines for Creating What Customers Want . New York, NY: Crown.
- Gray, Dave; Sunni Brown; and James Macanufo (2010) Gamestorming, Sebastopol, CA: O'Reilly.
- Selected articles
Replacement course for
IMT4182 Design, Creativity and Innovation