GPU Programming
Study plans 2016-2017 - IMT3612 - 5 ECTS


 IMT2531 Graphics Programming

Expected learning outcomes

 After completing the subject the students should improved


  • Understanding the archetecture of a GPU
  • Understand the role of visual effects in games and their connection to player experience
  • Understand how to use a GPU as a general proceesing device

Skills, the student will be able to:

  • Program the graphics processor (GPU), i.e. write shaders
  • Use software for testing and development of shaders
  • Develop a GPU shader to implement a relevant feature in a computer game.
  • Impement a non graphics specific algorithm on a GPU

General competence 

  • Improved ability to analyse a problem and find a parallel solution
  • Improved general programming ability
  • Improved process around testing and assessing code.


 Topics will include but are not limited to:

  •  GLSL - API and language
  •  Lights, materials and textures
  •  Raycasting
  •  Use of multiple shaders

Teaching Methods

Mandatory assignments

Teaching Methods (additional text)

Online Lectures
Local tutorials
Local Assignments

Form(s) of Assessment

Home exam, 24 hours

Form(s) of Assessment (additional text)

24 hour take home exam with a 15 minute oral discussion

Grading Scale

Alphabetical Scale, A(best) – F (fail)

External/internal examiner

Two internal examiners, or internal and external examiners. External examiner used periodically every fourth year, next time in 2019.

Re-sit examination

Resit exam within 2 months of orignal exam based on the same format.

Coursework Requirements

2 assignments

Teaching Materials

GPU computing at

Open textbook: Programming on Parallel Machines; GPU, Multicore, Clusters and More, Norm Matloff,

Udacity course:

Notes : GLSL-tutorial from

Replacement course for


Additional information

The IMT3611 course was 10 points, this content has been separated into IMT3801 Multithreaded Programming and this 5 point verison.