Introduction to Reseach in Mobile/Wearable Technology
Study plans 2016-2017
-
IMT4306
- 7.5 ECTS
On the basis of
- IMT1082 Object Oriented Programming
- IMT2681 Cloud Technologies
- IMT3673 Mobile/Wearable Programming
Expected learning outcomes
After successfully completing the program, students possess the following:
Knowledge
- understanding of the strengths and weaknesses of mobile/wearable technology
- in-depth understanding of development restrictions related to mobile platforms
- insight and understanding of the current state of the art research in mobile platforms
- an appreciation for future developments in mobile hardware
- understanding of different methodologies for research on mobile technology and mobile and wearable usability
Skills
- ability to analyze existing interactions with mobile and wearable devices
- ability to identify strengths, weaknesses and opportunities in the context of mobile and wearable technology
- ability to analyze the role of mobility and constant connection for society
- ability to critically review literature and case studies on mobile research topics
- ability to use insights to solve new problems in the mobile space
- ability to express an opinion, review, and counter argue someone else’s opinion in a written essay.
General competence
- ability to analyze ethical issues related to the use of mobile devices
- ability to present and discuss the results of research work, to computer scientists and subject matter experts, and to general public
- ability to communicate (in a written form) academic issues, analyses, and conclusions
- ability to contribute to innovative thinking and innovation processes
Topic(s)
The topics will include but are not limited to:
- Mobile and wearable device limitations and strengths
- Usability , UI , and UX of mobile and wearable devices
- Data logging and user behavioural tracking
- Health and Education related research with and on mobile devices.
- Efficiency and optimization on mobile platforms (e.g. GPU, CPU, battery life, etc)
- Mobiles and the relationship to cloud services and cloud technologies
- Image and video processing on mobile devices
- Mobile GPUs and GPUbased processing
- Ethical considerations for mobile sensing and recording
- Legal frameworks for mobile applications, with the focus on EU, US and Norway
- Releasing and updating mobile apps
- Publishing , distribution channels, monetisation on mobile platforms
- Mobile advertisement
- Mobile and ubiquitous games
- Mobile Augmented Reality
Teaching Methods
Lectures
Exercises
Teaching Methods (additional text)
This course will focus on recent publications in research on mobile technology. Each week will have articles about a particular topic. Each student will present and lead the discussion or write essay on one or more articles during the course. The learning outcomes from this process will be both understanding research on mobile devices, and the process of reading and analyzing published research articles, as well as contributing to the field in a form of short written essays.
Form(s) of Assessment
Portfolio Assessment
Oral exam, individually
Form(s) of Assessment (additional text)
- Oral exam, worth: 60% of the final mark
- Portfolio of assignments, worth: 40%
Passing the internal portfolio is required to sit the exam.
Both parts must be passed individually. Portfolio pass is required to be able to take the oral exam.
Grading Scale
Alphabetical Scale, A(best) – F (fail)
External/internal examiner
Internal with periodic external examiner. First time with external examiner is autumn 2020.
Re-sit examination
Ordinary resit for the oral exam in August. Internal portfolio work cannot be resubmitted.
Examination support
None
Coursework Requirements
None
Teaching Materials
This course will use recently published articles which the students are expected to read before each session.
Additional information
The course will run for the first time in 2017.