Expected learning outcomes
On completion of this course the students will be able to:
- Discuss why human centered software development is important
- Define a user-centered / game design process, for users who are not like the developer or their acquaintances.
- Understand game and or user interaction mechanics
- Understand the process of designing an experience or game.
- User interface standards.
- Discuss the design process using correct terminology
- Low-fidelity (paper) prototyping
- Quantitative evaluation techniques,
- Work through the development of an idea from game concept to rules and implementation
- Work more effectively in groups
- Understand the basic methods related to innovation and entrepreneurship
The topics covered are varied but will include
- Game design process
- Definitions of usability terms
- Human motivation
- Interaction mechanics
- Story and character design
- Interface design
- Creativity in teams
- Game balance
Teaching Methods (additional text)
This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within constraints.
Form(s) of Assessment
Written exam, 4 hours
Form(s) of Assessment (additional text)
- Written exam, 4 hours (counts 40%)
- Four assignments (counts 60%)
Both parts must be passed in order to pass the course.
Alphabetical Scale, A(best) – F (fail)
Internal examiner, together with external examiner once every five years, next time in 2016.
Re-sit exam for the written exam in August.
The students will cover the content of the 3IKK course during tutorials.
Jesse Schell, The Art of Game Design: A book of lenses: Second Edition (2014)
Replacement course for
IMT1361 Game design, overlapping with 2/3.
Also some overlapping with IMT2072 Ergonomi i digitale medier.