Game Design
2015-2016 - IMT1361 - 10 ECTS

Expected learning outcomes

On completion of this course the students will be able to:


  • Understand game mechanics and their interaction
  • Understand the process of designing a game


  • Discuss the game design process using correct terminology
  • The ability to design a game based on a theme
  • Work through the development of an idea from game concept to rules and implementation

General competence 

  • Work more effectively in groups
  • Understand the basic methods related to innovation and entreprenuership 


The topics covered are varied but will include

  •  Game design process
  •  Definitions of games, puzzles, toys and play
  •  Player motivation
  •  Game mechanics
  •  Game balance
  •  Story and character design
  •  Interface design
  •  Creativity in teams
  •  Documentation

Teaching Methods


Teaching Methods (additional text)

This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within constraints.

Form(s) of Assessment

Written exam, 4 hours

Form(s) of Assessment (additional text)

  • Written exam, 4 hours (counts 40%)
  • Four assignments (counts 60%)

Grading Scale

Alphabetical Scale, A(best) – F (fail)

External/internal examiner

Internal examiner, together with external examiner once every three years, next time in 2016.

Re-sit examination

Re-sit August 2016 for the written exam

Coursework Requirements

The students will cover the content of the 3IKK course during tutorials

Teaching Materials

Jesse Schell, The Art of Game Design: A book of lenses: Second Edition (2014)

(recommended) Katie Salen and Eric Zimmerman, Rules of Play, Game Design Fundamentals (2004)