Design, Creativity and Innovation
2013-2014 - IMT4182 - 10 ECTS

On the basis of

IMT1431 "Designmetoder" or equivalent course.

Expected learning outcomes


After completing this course, the student should have knowledge about:

  • Methods for idea creation/brainstorming
  • Methods for analyzing digital media
  • Research by design, design as object and method of research
  • Innovation theory
  • Communication theory
  • Media aesthetics


After completing this course, the student should be able to:

  • Work systematically with developing creative and innovative design ideas and concepts
  • Work systematically with refining a design idea from rough sketch to more elaborate proof-of-concept or prototype
  • Analyze and evaluate different designs according to their creative and innovative contribution
  • Analyze and extract knowledge contribution from a design process (design as research)

General competence

Through this course, the student should develop his/her general competence in the following areas:

  • Innovation
  • Cross-disciplinarity


  • Idea creation/Brainstorming
  • Iterative design
  • Design as research
  • Rapid prototyping
  • Communication design
  • Media aesthetics
  • Synthetic-analytic media research
  • Analytical writing

Teaching Methods

Mandatory assignments

Teaching Methods (additional text)

The course will normally be taught through a series of intensive seminars. There will be 2-4 compulsory seminars throughout the semester.

Form(s) of Assessment

Portfolio Assessment

Grading Scale

Alphabetical Scale, A(best) – F (fail)

External/internal examiner

External and internal examiner.

Re-sit examination

Next time the course is run.

Teaching Materials

Colborne, Giles (2011) Simple and usable Web, Mobile and Interaction Design. Berkeley, CA: New Riders. (180 pages)
Gray, Dave; Sunni Brown; and James Macanufo (2010) Gamestorming. Sebastopol, CA: O'Reilly. (258 pages)
Krippendorff, Klaus (2006) The Semantic turn. Boca Raton, FL: CRC Press. Kap. 2 og 7 (100 pages)
Schön, Donald A. (1983): The Reflective Practitioner: How Professionals Think in Action. London, UK: Ashgate. Kap. 1-3 (102 pages).

Asaro, Peter M. (2007) “Transforming Society by Transforming Technology: The Science and Politics of Participatory Design”. Accounting, Management and Information Technologies, Vol 10, No. 4. (33 pages)
Hevner, Alan R., et al (2004) “Design Science in Information Systems Research”. MIS Quarterly, Vol 28, No. 1. (30 pages)
Liestøl, Gunnar (2010) “On Mobility, Localization, and the Possibilty of Digital Genre Design.” In: Ida Wagner et al (eds) Exploring Digital Design: Multi-Disciplinary Design Practices. London: Springer-Verlag. (30 pages)

Total 733 pages