Expected learning outcomes
After having successfully completed this course, the student should:
• have an overview of the most important disciplines and methods involved in the design of digital media
• know different techniques for development of ideas and innovation
• know the most important methodologies for project management and teamwork
• have thourough knowledge about prototyping, iterative design and user testing
After having successfully completed this course, the student should be able to:
• work systematically with the development of innovative ideas and concepts for design of digital media
• work systemically with developing an idea from early sketch to “proof-of-concept”
• analyze and evaluate the creative and innovative potential of a design concept
• organize and carry out a group project in a methodic and systematic manner
• write academic reports about the student's own design work, in coherence with basic standards for academic writing
Through the work with this course, the student should develop her competency in the areas:
• cross-disciplinary thinking
• academic writing
• Idea creation and brainstorming
• Iterative design
• Project management
• Agile design
• User involvement in design
• Academic writing
• Group dynamics and teamwork
Form(s) of Assessment
Form(s) of Assessment (additional text)
3-5 mandatory assignments to be handed in throughout the semester, are gathered in a portfolio to be handed in at the end of
the semester. Grading is done on the basis of the final portfolio.
Alphabetical Scale, A(best) – F (fail)
Internal and external examiner.
Compulsory attendance at 3 out of 4 one-day seminars, see Time schedules for further information.
Hartson, Rex and Pardha Pyla (2012) The UX book: Process and Guidelines for Ensuring a Quality User Experience, Waltham: Morgan Kaufman (selection of about 700 pages).