Expected learning outcomes
On completion of this course the students will be able to:
1. Discuss the game design process using correct terminology
2. Understand game mechanics and their interaction
3. Understand the process of game development and how design contributes to this process
4. Work through the development of an idea from game concept to rules and implementation
5. Work more effectively in groups
The topics covered are varied but will include
- Game design process
- Definitions of games, puzzles, toys and play
- Player motivation
- Game mechanics
- Game balance
- Story and character design
- Interface design
- Creativity in teams
Teaching Methods (additional text)
This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within constraints.
Form(s) of Assessment
Written exam, 4 hours
Form(s) of Assessment (additional text)
- Written exam, 4 hours (counts 40%)
- Four assignments (counts 60%)
- Students must pass both parts independently to pass the course.
Alphabetical Scale, A(best) – F (fail)
External + internal examiner
Ordinary re-sit exam for the written exam, assignments need to be redone next time the course is arranged.
One page of notes
Jesse Schell, The Art of Game Design: A book of lenses (2008)
(recommended) Katie Salen and Eric Zimmerman, Rules of Play, Game Design Fundamentals (2004)
In case there will be less than 5 students apply for the course the form may change to suit the class size.