Ergonomics in Digital Media
2009-2010 - IMT2072 - 10 ECTS

Expected learning outcomes

The aim of the course is to establish awareness and knowledge of human factors relevant to the design of graphical user interfaces. The course also focuses on methods for practical usability engineering, and aims at making the students able to initiate usability activities in the context of project management and system development.


Human-centered technology
Usability principles
Human memory and information processing
Knowledge in the head, in the body, in the interface, in the world
Metaphors and idioms
Information structure and navigation
Standards and guidelines in usability engineering
The life cycle of usability engineering
Participatory design
Scenario techniques
Rapid prototyping
Formative-iterative usability testing
Heuristic evaluation and expert evaluation

Teaching Methods

Project work

Form(s) of Assessment

Written exam, 4 hours
Evaluation of Project(s)

Form(s) of Assessment (additional text)

Written Exam, 4 hours (counts 60%)
Essay or Project Report (counts 40%). Each part must be individually approved of.

Grading Scale

Alphabetical Scale, A(best) – F (fail)

Coursework Requirements


Teaching Materials

  • Benyon, Turner and Turner (2005) Designing interactive systems, Addison-Wesley
  • Norman, Donald A. ([1988] 2002). The design of everyday things. New York: Basic Books